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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:17:37 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:17:37 +0300
commit3cf5b1d6fb87f0eac94893dbe8b9fff688eac54e (patch)
tree9dfb0e01ac66611eaef99c4964e812dc21e4d902 /source/gameengine/Physics/Sumo
parent407b2d334d2facab83f847045aca45cc9ab49cde (diff)
Radar/Near sensor performance problem fixed
Diffstat (limited to 'source/gameengine/Physics/Sumo')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
index 6cdf1d41dc1..67a74d11564 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
@@ -206,6 +206,8 @@ void SumoPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCa
case PHY_STATIC_RESPONSE:
sumoRespClass = PHY_STATIC_RESPONSE;
break;
+ case PHY_BROADPH_RESPONSE:
+ return;
default:
assert(0);
return;