diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-01 11:55:02 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-01 11:55:02 +0400 |
commit | 949b6ca80f68d5cb99a0d17dd66238ef15444ac2 (patch) | |
tree | 685d682c02661a43b43359c9759d1ba483281b47 /source/gameengine/Physics/Sumo | |
parent | f4c1fcefe8a8a9466f4d5b0d8b0a18eac84e34ca (diff) |
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
Implementation of the PHY_IPhysicsController::SetMargin(),
GetMargin(), SetRadius() and GetRadius() for Bullet and Sumo
to allow resetting the Near sensor radius. For bullet use
the new setUnscaledRadius() function to change sphere radius.
In pPreparation of a Fh constraint actuator:
- Add KX_IPhysicsController::GetRadius()
- Fix implementation of KX_BulletPhysicsController::GetVelocity()
(velocity at a point in geometric coordinate)
- Don't try to set velocity on static object (Bullet will assert)
- Add KX_GameObject::GetVelocity() for C access to local velocity
Diffstat (limited to 'source/gameengine/Physics/Sumo')
-rw-r--r-- | source/gameengine/Physics/Sumo/SumoPhysicsController.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h index 95f01b45f2b..d8ee54935d7 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h @@ -120,6 +120,7 @@ public: virtual void SetMargin(float margin) ; virtual float GetMargin() const; virtual float GetRadius() const ; + virtual void SetRadius(float margin) { SetMargin(margin); } // clientinfo for raycasts for example |