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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 21:22:14 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 21:22:14 +0400
commitbc355482ab5963f8dc4fff3cbaf35d0384c9d8df (patch)
treeb1109f52b327b630526303d10ea4c0171941be2b /source/gameengine/Physics/Sumo
parentc62dfc498d240dfa09ec0365dbfb0f56e307ad43 (diff)
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
Diffstat (limited to 'source/gameengine/Physics/Sumo')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
index d8ee54935d7..415bc1e3982 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
@@ -144,6 +144,11 @@ public:
void GetWorldPosition(MT_Point3& pos);
void GetWorldScaling(MT_Vector3& scale);
+ float GetLinVelocityMin() const { return 0.f; }
+ void SetLinVelocityMin(float val) { }
+ float GetLinVelocityMax() const { return 0.f; }
+ void SetLinVelocityMax(float val) { }
+
// void SetSumoObject(class SM_Object* sumoObj) {
// m_sumoObj = sumoObj;