diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 21:22:14 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 21:22:14 +0400 |
commit | bc355482ab5963f8dc4fff3cbaf35d0384c9d8df (patch) | |
tree | b1109f52b327b630526303d10ea4c0171941be2b /source/gameengine/Physics/Sumo | |
parent | c62dfc498d240dfa09ec0365dbfb0f56e307ad43 (diff) |
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
Diffstat (limited to 'source/gameengine/Physics/Sumo')
-rw-r--r-- | source/gameengine/Physics/Sumo/SumoPhysicsController.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h index d8ee54935d7..415bc1e3982 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h @@ -144,6 +144,11 @@ public: void GetWorldPosition(MT_Point3& pos); void GetWorldScaling(MT_Vector3& scale); + float GetLinVelocityMin() const { return 0.f; } + void SetLinVelocityMin(float val) { } + float GetLinVelocityMax() const { return 0.f; } + void SetLinVelocityMax(float val) { } + // void SetSumoObject(class SM_Object* sumoObj) { // m_sumoObj = sumoObj; |