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authorKent Mein <mein@cs.umn.edu>2002-10-30 05:07:20 +0300
committerKent Mein <mein@cs.umn.edu>2002-10-30 05:07:20 +0300
commit01bff7038323d617fbc83a39e9072631ccbdd65f (patch)
tree2ca70b537a273af35eb5c85c7bd55712fb112dcd /source/gameengine/Physics
parentf6c7a8935762c5bf7ff77a0e7d5d63554c5eb80d (diff)
fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsController.h2
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h1
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h10
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h1
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h1
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h1
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h1
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.h1
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/Sumo/include/solid.h1
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_broadphase.h1
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_types.h1
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h1
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h1
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h1
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h1
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h1
19 files changed, 16 insertions, 17 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.h b/source/gameengine/Physics/BlOde/OdePhysicsController.h
index 659a951a071..673bea1bed7 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsController.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsController.h
@@ -146,5 +146,3 @@ private:
#endif //__ODE_PHYSICSCONTROLLER_H
-
-
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
index b9872246afc..78e8853f2f4 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
@@ -68,6 +68,3 @@ private:
#endif //_ODEPHYSICSENVIRONMENT
-
-
-
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 874b747849d..2980bc9bd83 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -66,5 +66,3 @@ public:
#endif //_DUMMYPHYSICSENVIRONMENT
-
-
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
index 2063892e671..9e1ec5167bb 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
@@ -13,3 +13,4 @@ struct SM_ClientObjectInfo
};
#endif //__SM_CLIENTOBJECT_INFO_H
+
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
index 4aac43f6712..36ba075eeff 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
@@ -18,9 +18,9 @@ public:
SM_Object *getClientObject() const { return m_client_object; }
static void ray_hit(void *client_data,
- void *object1,
- void *object2,
- const DT_CollData *coll_data);
+ void *object1,
+ void *object2,
+ const DT_CollData *coll_data);
private:
MT_Vector3 m_ray;
@@ -30,7 +30,3 @@ private:
#endif
-
-
-
-
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
index 9c6a9ddaec2..92cecbdebaa 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
@@ -34,3 +34,4 @@ protected:
};
#endif
+
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index 670da6e71db..b81d8a7b81e 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -278,3 +278,4 @@ private:
};
#endif
+
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
index 0b2efacac2a..fb3f13c7b96 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
@@ -58,3 +58,4 @@ struct SM_MaterialProps {
};
#endif //SM_PROPSH
+
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
index 761e6c7c449..1d4a4afc721 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
@@ -127,3 +127,4 @@ private:
};
#endif
+
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
index d78c21dbd1b..5b15385cf55 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
@@ -168,4 +168,3 @@ private:
#endif //__SUMO_PHYSICSCONTROLLER_H
-
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index 0e28b855833..1109ba0e738 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -84,5 +84,3 @@ private:
#endif //_SUMOPhysicsEnvironment
-
-
diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h
index 985014a2a46..00f282ed2a7 100644
--- a/source/gameengine/Physics/Sumo/include/solid.h
+++ b/source/gameengine/Physics/Sumo/include/solid.h
@@ -193,3 +193,4 @@ extern int DT_ObjectRayTest(DT_ObjectHandle object,
#endif
#endif
+
diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
index d5d05e8a243..20847898091 100644
--- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h
+++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
@@ -36,3 +36,4 @@ extern void BP_SetBBox(BP_ProxyHandle proxy,
#endif
#endif
+
diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h
index 537bbcb5826..64b345c1e09 100644
--- a/source/gameengine/Physics/Sumo/include/solid_types.h
+++ b/source/gameengine/Physics/Sumo/include/solid_types.h
@@ -12,3 +12,4 @@ typedef DT_Scalar DT_Vector3[3];
typedef DT_Scalar DT_Quaternion[4];
#endif
+
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 4b10a29e1e7..0b3b25ee8f1 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -66,3 +66,4 @@ typedef enum PHY_ConstraintType {
typedef float PHY_Vector3[3];
#endif //__PHY_DYNAMIC_TYPES
+
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 6dd97427b59..9a3ac2e6f74 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -55,3 +55,4 @@ class PHY_IMotionState
};
#endif //PHY__MOTIONSTATE_H
+
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index e8309c0ca40..69dbd6bfa60 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -87,3 +87,4 @@ class PHY_IPhysicsController
};
#endif //PHY_IPHYSICSCONTROLLER_H
+
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 5867e27ce42..e3876efd1dc 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -58,3 +58,4 @@ class PHY_IPhysicsEnvironment
};
#endif //_IPHYSICSENVIRONMENT
+
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index 58f3badaff6..dddd93df7b4 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -58,3 +58,4 @@ struct PHY_MaterialProps {
};
#endif //PHY_PROPSH
+