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authorCampbell Barton <ideasman42@gmail.com>2008-08-22 10:02:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-22 10:02:01 +0400
commit9b298109126bd77b5ee219d5e456cdbb96cc6bb9 (patch)
tree89d2e107e65b514c554601e052caada8953fcfce /source/gameengine/Physics
parent4655426ec7d643d8a67cf7bad6e446c9620d9b7d (diff)
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
CMakeFile include path to compile with recent changes.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index b610fd1bbb0..6c733786caf 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -30,6 +30,10 @@ SET(INC
.
../common
../../../../extern/bullet2/src
+ ../../../../intern/moto/include
+ ../../../kernel/gen_system
+ ../../../../intern/string
+ ../../Rasterizer
)
BLENDERLIB(bf_bullet "${SRC}" "${INC}")