diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
commit | 874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch) | |
tree | 5971e577cf7c02e05a1e37b5ad058c71a6744877 /source/gameengine/PyDoc/GameLogic.py | |
parent | 7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff) | |
parent | c5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 53 |
1 files changed, 50 insertions, 3 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 0524a9df355..1996aa3f8a9 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -3,10 +3,17 @@ Documentation for the GameLogic Module. ======================================= - There are only three importable modules in the game engine: + Modules available in the game engine: - GameLogic - L{GameKeys} - L{Rasterizer} + - L{GameTypes} + + Undocumented modules: + - VideoTexture + - CValue + - Expression + - PhysicsConstraints All the other modules are accessible through the methods in GameLogic. @@ -18,7 +25,7 @@ Documentation for the GameLogic Module. # To get the game object this controller is on: obj = co.getOwner() - L{KX_GameObject} and L{KX_Camera} or L{KX_Light} methods are + L{KX_GameObject} and L{KX_Camera} or L{KX_LightObject} methods are available depending on the type of object:: # To get a sensor linked to this controller. # "sensorname" is the name of the sensor as defined in the Blender interface. @@ -72,6 +79,7 @@ Documentation for the GameLogic Module. - L{SoundActuator<KX_SoundActuator.KX_SoundActuator>} - L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>} - L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>} + - L{DynamicActuator<KX_SCA_DynamicActuator.KX_SCA_DynamicActuator>} Most logic brick's methods are accessors for the properties available in the logic buttons. Consult the logic bricks documentation for more information on how each logic brick works. @@ -148,9 +156,35 @@ Documentation for the GameLogic Module. @var KX_RADAR_AXIS_NEG_X: See L{KX_RadarSensor} @var KX_RADAR_AXIS_NEG_Y: See L{KX_RadarSensor} @var KX_RADAR_AXIS_NEG_Z: See L{KX_RadarSensor} -""" + +@group Ray Sensor: KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z, KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z +@var KX_RAY_AXIS_POS_X: See L{KX_RaySensor} +@var KX_RAY_AXIS_POS_Y: See L{KX_RaySensor} +@var KX_RAY_AXIS_POS_Z: See L{KX_RaySensor} +@var KX_RAY_AXIS_NEG_X: See L{KX_RaySensor} +@var KX_RAY_AXIS_NEG_Y: See L{KX_RaySensor} +@var KX_RAY_AXIS_NEG_Z: See L{KX_RaySensor} + +@group Dynamic Actuator: KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS +@var KX_DYN_RESTORE_DYNAMICS: See L{KX_SCA_DynamicActuator} +@var KX_DYN_DISABLE_DYNAMICS: See L{KX_SCA_DynamicActuator} +@var KX_DYN_ENABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator} +@var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator} +@var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator} + +@group Input Status: KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED +@var KX_INPUT_NONE: See L{SCA_MouseSensor} +@var KX_INPUT_JUST_ACTIVATED: See L{SCA_MouseSensor} +@var KX_INPUT_ACTIVE: See L{SCA_MouseSensor} +@var KX_INPUT_JUST_RELEASED: See L{SCA_MouseSensor} +@group Mouse Buttons: KX_MOUSE_BUT_LEFT, KX_MOUSE_BUT_MIDDLE, KX_MOUSE_BUT_RIGHT +@var KX_MOUSE_BUT_LEFT: See L{SCA_MouseSensor} +@var KX_MOUSE_BUT_MIDDLE: See L{SCA_MouseSensor} +@var KX_MOUSE_BUT_RIGHT: See L{SCA_MouseSensor} +""" + def getCurrentController(): """ Gets the Python controller associated with this Python script. @@ -171,6 +205,19 @@ def addActiveActuator(actuator, activate): @type activate: boolean @param activate: whether to activate or deactivate the given actuator. """ +def sendMessage(subject, body="", to="", message_from=""): + """ + Sends a message to sensors in any active scene. + + @param subject: The subject of the message + @type subject: string + @param body: The body of the message (optional) + @type body: string + @param to: The name of the object to send the message to (optional) + @type to: string + @param message_from: The name of the object that the message is coming from (optional) + @type message_from: string + """ def getRandomFloat(): """ Returns a random floating point value in the range [0...1) |