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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-01 12:59:36 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-01 12:59:36 +0400
commit48e4a4834092a8772141e6240e5e70d67110f126 (patch)
tree3def4fda774b7c9e4fac7320fbed3fd0165e589a /source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
parent1e2f736d3a1813742e77373beb461a8b6645ac32 (diff)
BGE API cleanup: ReplaceMeshActuator mesh attributes now returns a KX_MeshProxy. Fix a bug in KX_MeshProxy where the Python type was not set right.
Diffstat (limited to 'source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py')
-rw-r--r--source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
index 1faf215ed56..1013dd53cb9 100644
--- a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
+++ b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
@@ -57,9 +57,9 @@ class KX_SCA_ReplaceMeshActuator(SCA_IActuator):
C{ERROR: GameObject I{OBName} ReplaceMeshActuator I{ActuatorName} without object}
Properties:
- @ivar mesh: the name of the mesh that will replace the current one
+ @ivar mesh: L{KX_MeshProxy} or the name of the mesh that will replace the current one
Set to None to disable actuator
- @type mesh: string or None if no mesh is set
+ @type mesh: L{KX_MeshProxy} or None if no mesh is set
"""
def setMesh(name):
"""