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authorCampbell Barton <ideasman42@gmail.com>2009-05-28 11:11:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-28 11:11:12 +0400
commitb9d8a2716ae1fb85f2497352566b51b6073e038d (patch)
tree0a56f0a187065703942dff2d645215643cbc7d41 /source/gameengine/PyDoc
parentca5d429bf9f324d8e9291c66dab400d2677834d7 (diff)
renamed python 'bookmark' attribute to 'useHighPriority', was renamed in the UI but not in python.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/GameTypes.py9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index d951ec0c954..4f176c17af2 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -258,10 +258,9 @@ class SCA_IController(SCA_ILogicBrick):
- note: the sensors are not necessarily owned by the same object.
- note: when objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
@type actuators: sequence supporting index/string lookups and iteration.
- @ivar bookmark: the bookmark option.
- If set, the controller executes always before all other non-bookmarked controllers.
- note: Order of execution between bookmarked controllers is not guaranteed.
- @type bookmark: bool
+ @ivar useHighPriority: When set the controller executes always before all other controllers that dont have this set.
+ note: Order of execution between high priority controllers is not guaranteed.
+ @type useHighPriority: bool
"""
#{ Deprecated
def getState():
@@ -2385,7 +2384,7 @@ class KX_MeshProxy(SCA_IObject):
and have all collision primitives in one vertex array (ie. < 65535 verts) and
be either a polytope or polyheder mesh. If you don't get a warning in the
console when the collision type is polytope, the mesh is suitable for reinstance.
-
+ @bug: This currently does not work.
@rtype: boolean
@return: True if reinstance succeeded, False if it failed.
"""