diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-05-28 11:11:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-05-28 11:11:12 +0400 |
commit | b9d8a2716ae1fb85f2497352566b51b6073e038d (patch) | |
tree | 0a56f0a187065703942dff2d645215643cbc7d41 /source/gameengine/PyDoc | |
parent | ca5d429bf9f324d8e9291c66dab400d2677834d7 (diff) |
renamed python 'bookmark' attribute to 'useHighPriority', was renamed in the UI but not in python.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/GameTypes.py | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index d951ec0c954..4f176c17af2 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -258,10 +258,9 @@ class SCA_IController(SCA_ILogicBrick): - note: the sensors are not necessarily owned by the same object. - note: when objects are instanced in dupligroups links may be lost from objects outside the dupligroup. @type actuators: sequence supporting index/string lookups and iteration. - @ivar bookmark: the bookmark option. - If set, the controller executes always before all other non-bookmarked controllers. - note: Order of execution between bookmarked controllers is not guaranteed. - @type bookmark: bool + @ivar useHighPriority: When set the controller executes always before all other controllers that dont have this set. + note: Order of execution between high priority controllers is not guaranteed. + @type useHighPriority: bool """ #{ Deprecated def getState(): @@ -2385,7 +2384,7 @@ class KX_MeshProxy(SCA_IObject): and have all collision primitives in one vertex array (ie. < 65535 verts) and be either a polytope or polyheder mesh. If you don't get a warning in the console when the collision type is polytope, the mesh is suitable for reinstance. - + @bug: This currently does not work. @rtype: boolean @return: True if reinstance succeeded, False if it failed. """ |