diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Rasterizer/RAS_BucketManager.h | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_BucketManager.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index 72427473fc1..834ae574bbc 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -38,10 +38,13 @@ #include "RAS_MaterialBucket.h" #include "GEN_Map.h" +#include <vector> + class RAS_BucketManager { - - GEN_Map<class RAS_IPolyMaterial,class RAS_MaterialBucket*> m_MaterialBuckets; + //GEN_Map<class RAS_IPolyMaterial,class RAS_MaterialBucket*> m_MaterialBuckets; + std::vector<class RAS_MaterialBucket*> m_MaterialBuckets; + std::vector<class RAS_MaterialBucket*> m_AlphaBuckets; public: RAS_BucketManager(); |