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authorMal Duffin <malachyduffin@gmail.com>2007-09-29 22:51:01 +0400
committerMal Duffin <malachyduffin@gmail.com>2007-09-29 22:51:01 +0400
commit51b56a4d3f17e8cea35ba02132af0c2b893e1ff2 (patch)
tree721c5d1d3e015cb4432e22d4bf23f75d93319ad9 /source/gameengine/Rasterizer/RAS_IRenderTools.h
parentae40a1d86e5917dbd23ac4bcdcbeca07a3505e0d (diff)
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully. It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ). I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed. It's great to have another GE coder on the team!
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index fa3c777553d..114783b9a47 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -174,6 +174,10 @@ public:
struct RAS_LightObject* lightobject
);
+ virtual
+ void
+ MotionBlur(RAS_IRasterizer* rasterizer)=0;
+
virtual
class RAS_IPolyMaterial*
CreateBlenderPolyMaterial(
@@ -195,3 +199,4 @@ public:
#endif //__RAS_IRENDERTOOLS
+