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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-06 22:21:24 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-06 22:21:24 +0300
commite40803a5b3ac860f895c2180fe90f0040f3583d5 (patch)
tree992d30305f2b27bd0f607c3dbb274a7fb4d1d388 /source/gameengine/Rasterizer/RAS_IRenderTools.h
parent09099111e39a7363fa186c4200b60b3b2bd93f9e (diff)
Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but by now this optimization is really insignificant. Works in both the 3d view and game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index 57f331e64cb..a289ffed492 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -134,6 +134,7 @@ public:
virtual
void
ProcessLighting(
+ RAS_IRasterizer *rasty,
int layer,
const MT_Transform& trans
)=0;