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authorNathan Letwory <nathan@letworyinteractive.com>2008-07-30 01:56:50 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2008-07-30 01:56:50 +0400
commite04c48df86babc18ed49ef8d33a3cfefcb28ed32 (patch)
tree78280c7b4c8be668f98de2f9db9064c6b41edca5 /source/gameengine/Rasterizer/RAS_MeshObject.cpp
parent7f3c27995ed9a3adf04974f26b7b1a33f58adc5d (diff)
* making sure BGE compiles after brecht's big commit (r15867). Needed <algorithm> to compile with msvc.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 9c0460aad2d..adef998acc2 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -35,6 +35,8 @@
#include "MT_MinMax.h"
#include "MT_Point3.h"
+#include <algorithm>
+
STR_String RAS_MeshObject::s_emptyname = "";