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authorErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
commit6839ec66405f366d95641b1d5685369a1b19757c (patch)
treeecd65680f673221994758ab86dd563cf9462d8df /source/gameengine/Rasterizer/RAS_MeshObject.h
parent756bad72c4ca4538834aed7bbdc46a2cce41393f (diff)
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index d4884363731..7ca57093d90 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -132,8 +132,9 @@ class RAS_MeshObject
vector<class RAS_Polygon*> m_Polygons;
STR_String m_name;
static STR_String s_emptyname;
- bool m_zsort;
-
+ bool m_zsort;
+ bool m_MeshMod;
+
struct polygonSlot;
struct backtofront;
struct fronttoback;
@@ -255,6 +256,10 @@ public:
const vecIndexArrays& GetIndexCache (RAS_IPolyMaterial* mat);
void SetName(STR_String name);
const STR_String& GetName();
+
+ bool MeshModified();
+ void SetMeshModified(bool v){m_MeshMod = v;}
+
};
#endif //__RAS_MESHOBJECT