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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-23 05:12:11 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-23 05:12:11 +0400 |
commit | 38de9559bc226910578acfc1fb04db77f2be3a62 (patch) | |
tree | 8875c6cf7e585947e432c14c5931df042f7cbb97 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | b506d93f0e6e0a4595ff0287f55aafadf2a66246 (diff) |
Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385)
Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 4cf930072c5..7105710bf08 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -143,9 +143,6 @@ bool RAS_OpenGLRasterizer::Init() m_blueback = 0.4375; m_alphaback = 0.0; - // enable both vertexcolor AND lighting color - glEnable(GL_COLOR_MATERIAL); - glClearColor(m_redback,m_greenback,m_blueback,m_alphaback); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |