diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-07-17 09:23:17 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-07-17 09:23:17 +0400 |
commit | 90fb63152628927d5d13b0101f4f2dcec025d2f7 (patch) | |
tree | 2f5f652729252632e3dc5c74e5c433ca2d297db1 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | |
parent | 5ff83fa2b8c63a9267722f01b5626ee0da41adda (diff) |
Port a few rasterizer changes from tuhopuu2:
Up the max batch size.
Clean up some of the code - move code in headers to source files etc.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index a2687e6bb3d..f78448d2cc4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -194,7 +194,7 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ()); glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1()); - glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,&vertexarray->getRGBA()); + glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal()); //glLockArraysEXT(0,numverts); // here the actual drawing takes places |