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authorCampbell Barton <ideasman42@gmail.com>2011-03-25 03:23:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-25 03:23:02 +0300
commit737ca9ad5fa11ce188c8c3f6508e6f33180b0d16 (patch)
tree546b391d7cf86ce65eae1045b770512d71d8b589 /source/gameengine/Rasterizer
parent561b6e34f05d6714d2ed294040a6c4947d943da3 (diff)
BGE player was using un-initialized variables for initializing the canvas color.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 597cec17c61..0c47b0d01bf 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -124,16 +124,16 @@ bool RAS_OpenGLRasterizer::Init()
glFrontFace(GL_CCW);
m_last_frontface = true;
- glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
m_redback = 0.4375;
m_greenback = 0.4375;
m_blueback = 0.4375;
m_alphaback = 0.0;
+ glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
glShadeModel(GL_SMOOTH);
return true;