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authorturjuque <turjuque@gmail.com>2016-01-07 01:29:23 +0300
committerturjuque <turjuque@gmail.com>2016-01-07 01:29:23 +0300
commita30e73bf67d275ca8686a1fd3215d09d05cab385 (patch)
tree8d7abf029f9e779967033c9546b2c76d2f42e9c0 /source/gameengine/Rasterizer
parentc326d403d8e74e8ba38e4107024d4decac4425bf (diff)
Making things work again
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 1589bc7efa2..e04a960b906 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -807,7 +807,7 @@ void RAS_OpenGLRasterizer::DrawDerivedMesh(class RAS_MeshSlot &ms)
Material* blmat = current_polymat->GetBlenderMaterial();
Scene* blscene = current_polymat->GetBlenderScene();
if (!current_wireframe && blscene && blmat)
- GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false), &current_gpu_attribs);
+ GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false, false), &current_gpu_attribs);
else
memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
// DM draw can mess up blending mode, restore at the end