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author | turjuque <turjuque@gmail.com> | 2016-01-07 01:29:23 +0300 |
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committer | turjuque <turjuque@gmail.com> | 2016-01-07 01:29:23 +0300 |
commit | a30e73bf67d275ca8686a1fd3215d09d05cab385 (patch) | |
tree | 8d7abf029f9e779967033c9546b2c76d2f42e9c0 /source/gameengine/Rasterizer | |
parent | c326d403d8e74e8ba38e4107024d4decac4425bf (diff) |
Making things work again
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 1589bc7efa2..e04a960b906 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -807,7 +807,7 @@ void RAS_OpenGLRasterizer::DrawDerivedMesh(class RAS_MeshSlot &ms) Material* blmat = current_polymat->GetBlenderMaterial(); Scene* blscene = current_polymat->GetBlenderScene(); if (!current_wireframe && blscene && blmat) - GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false), ¤t_gpu_attribs); + GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false, false), ¤t_gpu_attribs); else memset(¤t_gpu_attribs, 0, sizeof(current_gpu_attribs)); // DM draw can mess up blending mode, restore at the end |