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AgeCommit message (Expand)Author
2016-10-20Merge commit 'e5c32844678e292a084d6d97eb2d4ba6affc217d' into pbr-mergeDalai Felinto
2016-10-20Merge commit '9269574089a742130f02c0a1184a19d94f0e665d' into pbr-onlineDalai Felinto
2016-10-01Fix T49520: broken vertex colors in the game engine.Brecht Van Lommel
2016-07-02Cleanup: comment blocksCampbell Barton
2016-07-01BGE: Display Hardware infos only in standalone.Ulysse Martin
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-11BGE: Various render improvements.Benoit Bolsee
2016-05-25Added ambient occlusion support in materialClément Fukhaut
2016-05-06Huge codebase changes :Clément Fukhaut
2016-05-03Implemented SSR :Clément Fukhaut
2016-04-04Planar Probe, Probe options, Probe Parallax :Clément Fukhaut
2016-03-20Merge branch 'master' of git://git.blender.org/blenderClément Fukhaut
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-03-11BGE: Fix memory leak in VBO codeMitchell Stokes
2016-03-01UPBGE: Fix light visibilityUlysse Martin
2016-02-15Added support for custom number of samples for brdfs.Clément Fukhaut
2016-02-02Merge branch 'master' of git://git.blender.org/blenderClément Fukhaut
2016-01-28Merge branch 'master' of git://git.blender.org/blenderClément Fukhaut
2016-01-28cleanup: spelling, comments, alignmentMike Erwin
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-07Making things work againturjuque
2016-01-07Merge branch 'master' of git://git.blender.org/blenderturjuque
2016-01-06PRB viewport : Adding lamp support and post effects. and lots of gpu stuff.turjuque
2016-01-04Remove SCons building systemSergey Sharybin
2016-01-03Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL.Antony Riakiotakis
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-16BGE clean up: use float version of trigonometric functionsJorge Bernal
2015-12-15use float (not double) for font matrixMike Erwin
2015-12-13BGE Rasterizer clean up: double-promotion warningsJorge Bernal
2015-12-13BGE: Use float as default instead of double in Moto library.Porteries Tristan
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08BGE code cleanup: Removing RAS_GLExtensionManager.Mitchell Stokes
2015-12-08OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)Mitchell Stokes
2015-12-08BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()Mitchell Stokes
2015-11-24BGE: Save screenshots in a different threadSybren A. Stüvel
2015-10-27BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shadingUlysse Martin
2015-10-07BGE : Collision mask support in raycast + and raycast cleanup.Porteries Tristan
2015-09-20Fix compiling with GEJulian Eisel
2015-09-20Cleanup: Use new vector transform functionsJulian Eisel
2015-09-08Fix T45981: BGE, 2D filters leak memoryCampbell Barton
2015-08-22Cleanup: spellingCampbell Barton
2015-08-06Cleanup: whitespaceCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
2015-07-27BGE: Fix T19241: draw debug shape with overlay/background scene.Porteries Tristan
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-07-03BGE: Add integer uniforms for 2D FilterThomas Szepe
2015-06-29Fix 73841 : Game Engine - Camera Lens ShiftDalai Felinto