diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-15 04:57:11 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-15 04:57:11 +0400 |
commit | 2c31cc4503ee4de8e8c4ff5665ed1e7dbabfb832 (patch) | |
tree | 993e24589ce163ff45f58a10b42a24683256153f /source/gameengine/Rasterizer | |
parent | a24960daa8c4555e13bd0218cd735df4063b0e57 (diff) |
Fix for bug #17620: the motion blur actuator did not work correct
with an always sensor, it kept resettting the motion blur each frame.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 4f31ae7fcbc..87a0a1d8b9e 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -949,7 +949,10 @@ void RAS_OpenGLRasterizer::SetPolygonOffset(float mult, float add) void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue) { - m_motionblur = 1; + /* don't just set m_motionblur to 1, but check if it is 0 so + * we don't reset a motion blur that is already enabled */ + if(m_motionblur == 0) + m_motionblur = 1; m_motionblurvalue = motionblurvalue; } |