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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-15 04:57:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-15 04:57:11 +0400
commit2c31cc4503ee4de8e8c4ff5665ed1e7dbabfb832 (patch)
tree993e24589ce163ff45f58a10b42a24683256153f /source/gameengine/Rasterizer
parenta24960daa8c4555e13bd0218cd735df4063b0e57 (diff)
Fix for bug #17620: the motion blur actuator did not work correct
with an always sensor, it kept resettting the motion blur each frame.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 4f31ae7fcbc..87a0a1d8b9e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -949,7 +949,10 @@ void RAS_OpenGLRasterizer::SetPolygonOffset(float mult, float add)
void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue)
{
- m_motionblur = 1;
+ /* don't just set m_motionblur to 1, but check if it is 0 so
+ * we don't reset a motion blur that is already enabled */
+ if(m_motionblur == 0)
+ m_motionblur = 1;
m_motionblurvalue = motionblurvalue;
}