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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-06 05:28:51 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-06 05:28:51 +0400
commit6ffadbfb103f498b7400ae6d7d960c98404a9bdc (patch)
tree431141d4a79f9400ffb193d8c0fa4f56c378addd /source/gameengine/Rasterizer
parent49abcc980c389914e69ec2cbc79accf58adfefd9 (diff)
fix 2dfilter problem on AMD64, Patches item #13626
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index e8562c54539..80d6d55df25 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -166,7 +166,8 @@ void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
GLint uniformLoc;
bgl::blUseProgramObjectARB(shaderprogram);
uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture");
- glActiveTexture(GL_TEXTURE0);
+ bgl::blActiveTextureARB(GL_TEXTURE0);
+ //glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texname);
if (uniformLoc != -1)