diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
commit | 3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch) | |
tree | b1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/SConscript | |
parent | 1db5c237165ac090af925d9cf8440fc953e4ee06 (diff) |
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r-- | source/gameengine/SConscript | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript index ca4283944b5..c2750d19706 100644 --- a/source/gameengine/SConscript +++ b/source/gameengine/SConscript @@ -1,5 +1,5 @@ #!/usr/bin/python -Import ('user_options_dict') +Import ('env') SConscript(['BlenderRoutines/SConscript', 'Converter/SConscript', @@ -14,12 +14,14 @@ SConscript(['BlenderRoutines/SConscript', 'Rasterizer/SConscript', 'Rasterizer/RAS_OpenGLRasterizer/SConscript', 'SceneGraph/SConscript', - 'Physics/Bullet/SConscript']) + 'Physics/Bullet/SConscript', + 'Physics/Sumo/SConscript' + ]) -if user_options_dict['BUILD_BLENDER_PLAYER']: - SConscript(['GamePlayer/SConscript']) +if env['WITH_BF_PLAYER']: + SConscript(['GamePlayer/SConscript']) -if user_options_dict['USE_PHYSICS'] == 'solid': - SConscript(['Physics/Sumo/SConscript']) -elif user_options_dict['USE_PHYSICS'] == 'ode': - SConscript(['Physics/BlOde/SConscript']) +#if user_options_dict['USE_PHYSICS'] == 'solid': +# SConscript(['Physics/Sumo/SConscript']) +#elif user_options_dict['USE_PHYSICS'] == 'ode': +# SConscript(['Physics/BlOde/SConscript']) |