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authorSimon Clitherow <aphex@nildram.co.uk>2005-08-02 01:19:41 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2005-08-02 01:19:41 +0400
commit208da2a5d0eaf2f64f7b73d0b24b619d7546bf8d (patch)
tree242fcb58abef2c0e2af01cc1d9f03dbed6308fae /source/gameengine/SConscript
parentbc865d6d2098d82f9a00655b8aa89a326244db0a (diff)
Added support for compiling BULLET with scons on windows
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index 1b2c6316c61..496d9dc8f3c 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -22,3 +22,5 @@ if user_options_dict['USE_PHYSICS'] == 'solid':
SConscript(['Physics/Sumo/SConscript'])
elif user_options_dict['USE_PHYSICS'] == 'ode':
SConscript(['Physics/BlOde/SConscript'])
+elif user_options_dict['USE_PHYSICS'] == 'bullet':
+ SConscript(['Physics/Bullet/SConscript'])