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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/SConscript
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript18
1 files changed, 10 insertions, 8 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index ca4283944b5..c2750d19706 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -1,5 +1,5 @@
#!/usr/bin/python
-Import ('user_options_dict')
+Import ('env')
SConscript(['BlenderRoutines/SConscript',
'Converter/SConscript',
@@ -14,12 +14,14 @@ SConscript(['BlenderRoutines/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript',
- 'Physics/Bullet/SConscript'])
+ 'Physics/Bullet/SConscript',
+ 'Physics/Sumo/SConscript'
+ ])
-if user_options_dict['BUILD_BLENDER_PLAYER']:
- SConscript(['GamePlayer/SConscript'])
+if env['WITH_BF_PLAYER']:
+ SConscript(['GamePlayer/SConscript'])
-if user_options_dict['USE_PHYSICS'] == 'solid':
- SConscript(['Physics/Sumo/SConscript'])
-elif user_options_dict['USE_PHYSICS'] == 'ode':
- SConscript(['Physics/BlOde/SConscript'])
+#if user_options_dict['USE_PHYSICS'] == 'solid':
+# SConscript(['Physics/Sumo/SConscript'])
+#elif user_options_dict['USE_PHYSICS'] == 'ode':
+# SConscript(['Physics/BlOde/SConscript'])