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authorCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
commite8397e6193452f6e93a19c5aa31d5effaff54f25 (patch)
treec4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/SceneGraph/CMakeLists.txt
parent4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff)
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/SceneGraph/CMakeLists.txt')
-rw-r--r--source/gameengine/SceneGraph/CMakeLists.txt10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/CMakeLists.txt b/source/gameengine/SceneGraph/CMakeLists.txt
index 1ba1f8175cd..72472cb9a23 100644
--- a/source/gameengine/SceneGraph/CMakeLists.txt
+++ b/source/gameengine/SceneGraph/CMakeLists.txt
@@ -36,6 +36,16 @@ SET(SRC
SG_Node.cpp
SG_Spatial.cpp
SG_Tree.cpp
+
+ SG_BBox.h
+ SG_Controller.h
+ SG_DList.h
+ SG_IObject.h
+ SG_Node.h
+ SG_ParentRelation.h
+ SG_QList.h
+ SG_Spatial.h
+ SG_Tree.h
)
BLENDERLIB(ge_scenegraph "${SRC}" "${INC}")