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authorCampbell Barton <ideasman42@gmail.com>2009-08-18 19:37:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-18 19:37:31 +0400
commit14d33b3c1fd629ca3ebc2f369b38d9d2ebc09e2e (patch)
tree5304235c3b0bb3f850a0b8e38c96618e9a6cb5aa /source/gameengine/SceneGraph/SG_Controller.h
parent368262461641f23239c1a7bd2e6fa9d5057902e7 (diff)
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default. * new/delete are at the bottom of each class * python BGE objects have the new/delete in the Py_Header macro.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Controller.h')
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h
index c32885b915f..db9d7bdb464 100644
--- a/source/gameengine/SceneGraph/SG_Controller.h
+++ b/source/gameengine/SceneGraph/SG_Controller.h
@@ -40,6 +40,12 @@
class SG_Controller
{
public:
+
+#ifdef WITH_CXX_GUARDEDALLOC
+ void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "SG_Controller"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
+
SG_Controller(
) :
m_pObject(NULL) {