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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/VideoTexture/BlendType.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/VideoTexture/BlendType.h')
-rw-r--r--source/gameengine/VideoTexture/BlendType.h86
1 files changed, 0 insertions, 86 deletions
diff --git a/source/gameengine/VideoTexture/BlendType.h b/source/gameengine/VideoTexture/BlendType.h
deleted file mode 100644
index 561c6e8768f..00000000000
--- a/source/gameengine/VideoTexture/BlendType.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2006 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BlendType.h
- * \ingroup bgevideotex
- */
-
-#ifndef __BLENDTYPE_H__
-#define __BLENDTYPE_H__
-
-
-/// class allows check type of blender python object and access its contained object
-/// MUST ONLY BE USED FOR KX classes that are descendent of PyObjectPlus
-template <class PyObj> class BlendType
-{
-public:
- /// constructor
- BlendType (const char * name) : m_name(name), m_objType(NULL) {}
-
- /// check blender type and return pointer to contained object or NULL (if type is not valid)
- PyObj *checkType(PyObject *obj)
- {
- // if pointer to type isn't set
- if (m_objType == NULL)
- {
- // compare names of type
- if (strcmp(Py_TYPE(obj)->tp_name, m_name) == 0)
- // if name of type match, save pointer to type
- m_objType = Py_TYPE(obj);
- else
- // if names of type don't match, return NULL
- return NULL;
- }
- // if pointer to type is set and don't match to type of provided object, return NULL
- else if (Py_TYPE(obj) != m_objType)
- return NULL;
- // return pointer to object, this class can only be used for KX object =>
- // the Py object is actually a proxy
- return (PyObj *)BGE_PROXY_REF(obj);
- }
-
- /// parse arguments to get object
- PyObj *parseArg(PyObject *args)
- {
- // parse arguments
- PyObject *obj;
- if (PyArg_ParseTuple(args, "O", &obj)) {
- // if successfully parsed, return pointer to object
- return checkType(obj);
- }
- // otherwise return NULL
- return NULL;
- }
-
-protected:
- /// name of Python type
- const char * m_name;
- /// pointer to Python type
- PyTypeObject *m_objType;
-};
-
-
-#endif