diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/VideoTexture/BlendType.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/VideoTexture/BlendType.h')
-rw-r--r-- | source/gameengine/VideoTexture/BlendType.h | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/source/gameengine/VideoTexture/BlendType.h b/source/gameengine/VideoTexture/BlendType.h deleted file mode 100644 index 561c6e8768f..00000000000 --- a/source/gameengine/VideoTexture/BlendType.h +++ /dev/null @@ -1,86 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright (c) 2006 The Zdeno Ash Miklas - * - * This source file is part of VideoTexture library - * - * Contributor(s): - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BlendType.h - * \ingroup bgevideotex - */ - -#ifndef __BLENDTYPE_H__ -#define __BLENDTYPE_H__ - - -/// class allows check type of blender python object and access its contained object -/// MUST ONLY BE USED FOR KX classes that are descendent of PyObjectPlus -template <class PyObj> class BlendType -{ -public: - /// constructor - BlendType (const char * name) : m_name(name), m_objType(NULL) {} - - /// check blender type and return pointer to contained object or NULL (if type is not valid) - PyObj *checkType(PyObject *obj) - { - // if pointer to type isn't set - if (m_objType == NULL) - { - // compare names of type - if (strcmp(Py_TYPE(obj)->tp_name, m_name) == 0) - // if name of type match, save pointer to type - m_objType = Py_TYPE(obj); - else - // if names of type don't match, return NULL - return NULL; - } - // if pointer to type is set and don't match to type of provided object, return NULL - else if (Py_TYPE(obj) != m_objType) - return NULL; - // return pointer to object, this class can only be used for KX object => - // the Py object is actually a proxy - return (PyObj *)BGE_PROXY_REF(obj); - } - - /// parse arguments to get object - PyObj *parseArg(PyObject *args) - { - // parse arguments - PyObject *obj; - if (PyArg_ParseTuple(args, "O", &obj)) { - // if successfully parsed, return pointer to object - return checkType(obj); - } - // otherwise return NULL - return NULL; - } - -protected: - /// name of Python type - const char * m_name; - /// pointer to Python type - PyTypeObject *m_objType; -}; - - -#endif |