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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:46:19 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:47:32 +0400
commit8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch)
tree5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/gameengine/VideoTexture/Texture.cpp
parenta8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff)
Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 35a73193a24..74f36207774 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -54,7 +54,7 @@
#include "Exception.h"
#include <memory.h>
-#include "GL/glew.h"
+#include "glew-mx.h"
// macro for exception handling and logging