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authorBenoit Bolsee <benoit.bolsee@online.be>2015-06-23 23:58:09 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2015-06-23 23:58:09 +0300
commit521edaaf75ad748f0ed4f7608d3a81e74c1c09e5 (patch)
tree288a38739b2c2ec05b31c1fe0b2293a460539296 /source/gameengine/VideoTexture
parentb3df9f4407d41af0375178501b8de4ff562e429e (diff)
parent04e9a707f4cec2dfd88ac595de29c941f677f3c4 (diff)
Merge remote-tracking branch 'origin/master' into decklink
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp67
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h6
2 files changed, 51 insertions, 22 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 9feb6141cc4..2f85122cae8 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -75,8 +75,8 @@ ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) :
m_mirrorHalfWidth(0.f),
m_mirrorHalfHeight(0.f)
{
- // initialize background color
- setBackground(0, 0, 255, 255);
+ // initialize background color to scene background color as default
+ setBackgroundFromScene(m_scene);
// retrieve rendering objects
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
@@ -90,14 +90,33 @@ ImageRender::~ImageRender (void)
m_camera->Release();
}
+// get background color
+float ImageRender::getBackground (int idx)
+{
+ return (idx < 0 || idx > 3) ? 0.0f : m_background[idx] * 255.0f;
+}
// set background color
-void ImageRender::setBackground (int red, int green, int blue, int alpha)
+void ImageRender::setBackground (float red, float green, float blue, float alpha)
{
- m_background[0] = (red < 0) ? 0.f : (red > 255) ? 1.f : float(red)/255.f;
- m_background[1] = (green < 0) ? 0.f : (green > 255) ? 1.f : float(green)/255.f;
- m_background[2] = (blue < 0) ? 0.f : (blue > 255) ? 1.f : float(blue)/255.f;
- m_background[3] = (alpha < 0) ? 0.f : (alpha > 255) ? 1.f : float(alpha)/255.f;
+ m_background[0] = (red < 0.0f) ? 0.0f : (red > 255.0f) ? 1.0f : red / 255.0f;
+ m_background[1] = (green < 0.0f) ? 0.0f : (green > 255.0f) ? 1.0f : green / 255.0f;
+ m_background[2] = (blue < 0.0f) ? 0.0f : (blue > 255.0f) ? 1.0f : blue / 255.0f;
+ m_background[3] = (alpha < 0.0f) ? 0.0f : (alpha > 255.0f) ? 1.0f : alpha / 255.0f;
+}
+
+// set background color from scene
+void ImageRender::setBackgroundFromScene (KX_Scene *scene)
+{
+ if (scene) {
+ const float *background_color = scene->GetWorldInfo()->getBackColor();
+ copy_v3_v3(m_background, background_color);
+ m_background[3] = 1.0f;
+ }
+ else {
+ const float blue_color[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ copy_v4_v4(m_background, blue_color);
+ }
}
@@ -272,8 +291,17 @@ void ImageRender::Render()
// restore the stereo mode now that the matrix is computed
m_rasterizer->SetStereoMode(stereomode);
+ if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) {
+ // In QUAD buffer stereo mode, the GE render pass ends with the right eye on the right buffer
+ // but we need to draw on the left buffer to capture the render
+ // TODO: implement an explicit function in rasterizer to restore the left buffer.
+ m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE);
+ }
+
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
+ m_engine->UpdateAnimations(m_scene);
+
m_scene->RenderBuckets(camtrans, m_rasterizer);
m_scene->RenderFonts();
@@ -342,7 +370,7 @@ static int ImageRender_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
// get background color
static PyObject *getBackground (PyImage *self, void *closure)
{
- return Py_BuildValue("[BBBB]",
+ return Py_BuildValue("[ffff]",
getImageRender(self)->getBackground(0),
getImageRender(self)->getBackground(1),
getImageRender(self)->getBackground(2),
@@ -354,20 +382,20 @@ static int setBackground(PyImage *self, PyObject *value, void *closure)
{
// check validity of parameter
if (value == NULL || !PySequence_Check(value) || PySequence_Size(value) != 4
- || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0))
- || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1))
- || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 2))
- || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 3)))
- {
- PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 4 integer between 0 and 255");
+ || (!PyFloat_Check(PySequence_Fast_GET_ITEM(value, 0)) && !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0)))
+ || (!PyFloat_Check(PySequence_Fast_GET_ITEM(value, 1)) && !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ || (!PyFloat_Check(PySequence_Fast_GET_ITEM(value, 2)) && !PyLong_Check(PySequence_Fast_GET_ITEM(value, 2)))
+ || (!PyFloat_Check(PySequence_Fast_GET_ITEM(value, 3)) && !PyLong_Check(PySequence_Fast_GET_ITEM(value, 3)))) {
+
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 4 floats or ints between 0.0 and 255.0");
return -1;
}
// set background color
getImageRender(self)->setBackground(
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 1))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 3))));
+ PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0)),
+ PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1)),
+ PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 2)),
+ PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 3)));
// success
return 0;
}
@@ -727,7 +755,8 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec
m_mirrorX = m_mirrorY.cross(m_mirrorZ);
m_render = true;
- setBackground(0, 0, 255, 255);
+ // set mirror background color to scene background color as default
+ setBackgroundFromScene(m_scene);
}
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index 98dceeaafe1..ef55e4dea84 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -55,9 +55,9 @@ public:
virtual ~ImageRender (void);
/// get background color
- int getBackground (int idx) { return (idx < 0 || idx > 3) ? 0 : int(m_background[idx]*255.f); }
+ float getBackground (int idx);
/// set background color
- void setBackground (int red, int green, int blue, int alpha);
+ void setBackground (float red, float green, float blue, float alpha);
/// clipping distance
float getClip (void) { return m_clip; }
@@ -100,7 +100,7 @@ protected:
void Render();
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
- void SetBackGround(KX_WorldInfo* wi);
+ void setBackgroundFromScene(KX_Scene *scene);
void SetWorldSettings(KX_WorldInfo* wi);
};