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AgeCommit message (Expand)Author
2016-06-01Decklink: fix output on some DeckLink cards.Benoit Bolsee
2016-06-01Decklink: Fix bug: Decklink.right attribute was not unitialized.Benoit Bolsee
2016-05-23Decklink: support display mode/pixel format combination that use padding.Benoit Bolsee
2016-05-23Optimize ImageRender->Decklink outputBenoit Bolsee
2016-05-19Fix MSVC compilation error after mergeBenoit Bolsee
2016-05-19Try to fix atomic_ops on buildbot by moving include to topBenoit Bolsee
2016-05-18VideoDeclink: change default cache size to 4 frames.Benoit Bolsee
2016-02-21Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2016-02-20Decklink: patch cleanup before merge.Benoit Bolsee
2016-02-20Make Blender ready for C++11Sergey Sharybin
2016-02-16Make game engine ready for FFmpeg-3.0 as wellSergey Sharybin
2016-01-28cleanup: spelling, comments, alignmentMike Erwin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-11VideoDecklink: fix compilation warning in Windows.Benoit Bolsee
2016-01-11VideoDecklink: accept mode index, test dvp.dll presence, enable audio just in...Benoit Bolsee
2016-01-09Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2016-01-04Remove SCons building systemSergey Sharybin
2015-12-20Decklink: fix framerate calculation.Benoit Bolsee
2015-12-20Decklink: use floating point texture format when possible.Benoit Bolsee
2015-12-17Cleanup: quiet warningCampbell Barton
2015-12-08BGE code cleanup: Removing RAS_GLExtensionManager.Mitchell Stokes
2015-12-06BGE: Add GL synchronization on ImageRender.refresh() without buffer.Benoit Bolsee
2015-12-05BGE: Display shadow when default render is off.Benoit Bolsee
2015-11-28Fix a regression introduced by https://developer.blender.org/D1396 on video p...Ulysse Martin
2015-11-21DeckLink: clean GPL statement in new files.Benoit Bolsee
2015-11-03BGE: asynchronous render with ImageRender new render() methodBenoit Bolsee
2015-11-02Fix warnings when compiling WITH_DECKLINK=OFF and WITH_X11_ALPHA=OFFBenoit Bolsee
2015-11-02BGE: multisample FBO supported in bge.render.offscreenCreate()Benoit Bolsee
2015-10-20Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2015-10-20BGE: Image source refresh() accepts pixel format argument.Benoit Bolsee
2015-10-13BGE: fix a bug in ImageRender.refresh(buffer): the scene was rendered twice.Benoit Bolsee
2015-10-13BGE: support camera scale, can be negative.Benoit Bolsee
2015-10-10Fix various compiler warnings.Brecht Van Lommel
2015-10-06BGE: new rasterizer method to create FBO for custom render in VideoTexture.Benoit Bolsee
2015-09-29Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2015-09-13Fix T43033: VideoTexture module repeated loading of images causes memory leakPorteries Tristan
2015-09-08Use C++ guarded alloc for FilterBaseCampbell Barton
2015-08-31Remove duplicate call to glColorMask() in ImageRender::Render().Benoit Bolsee
2015-08-30VideoTexture: Add an optional parameter to the refresh method of image sources.Benoit Bolsee
2015-08-06Cleanup: whitespaceCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
2015-07-13BGE: ImageRender for other types of stereo.Benoit Bolsee
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-07-06BGE: bge.texture API documentation enhancementQuentin Wenger
2015-06-29Fix 73841 : Game Engine - Camera Lens ShiftDalai Felinto
2015-06-24BGE: Fix color used as background in VideoTexture.Quentin Wenger
2015-06-23Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2015-06-22BGE: Fix T45110, T44174, armature animations update and mirror render.Porteries Tristan
2015-06-16BGE: Fix for precision lost in setBackground/getBackground at Video TextureJorge Bernal
2015-05-10BGE: Fix T43822 Videotexture does not use sky color for off-screenJorge Bernal