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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-09 15:11:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-09 15:11:35 +0400
commite45530ef8fe808ac0f79adb686a5da0a2c5b3b43 (patch)
tree6ddaa3fb4aee98dabd472b4cada17c9fa3f4f30d /source/gameengine
parent385e5eb92edab8d8a50941c457dee971185c7af3 (diff)
Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to
not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 9e072f2de3a..1e16cbd51f2 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -848,7 +848,7 @@ int main(int argc, char** argv)
{
if (scene->gm.stereoflag == STEREO_ENABLED) {
stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
- if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
stereoWindow = true;
}
}