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authorClément Foucault <foucault.clem@gmail.com>2017-04-03 16:38:00 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-03 22:52:03 +0300
commiteca256bc327813f2d3ce29e8e89e07c4c0294403 (patch)
tree152bc878fd252df801fd9df9a8d4809fd7fe1e3d /source/gameengine
parent8e0bfee1e5e68a4208a10951586d1b7504222a89 (diff)
GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
index fff988a07c5..d3bd7f74106 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
@@ -43,6 +43,7 @@
#include "DNA_lamp_types.h"
#include "DNA_scene_types.h"
+#include "GPU_lamp.h"
#include "GPU_material.h"
RAS_OpenGLLight::RAS_OpenGLLight(RAS_OpenGLRasterizer *ras)