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authorThomas Szepe <HG1_public@gmx.net>2016-12-14 22:07:51 +0300
committerThomas Szepe <HG1_public@gmx.net>2016-12-14 22:07:51 +0300
commit741c4082d822baa0b3b3b948460de39cee607089 (patch)
tree45ce31938a0dcecae42344519d5bba623f319f7b /source/gameengine
parent84a283d18c60b56d0586c46f4cd8baf81b551fc3 (diff)
BGE: Fix T50098: Crash when useding ImageMirror
The crash was caused by a missing m_sync initialisation in the second ImageRender constructor.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 9991bf42a9f..7e8c534d7d5 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -734,6 +734,7 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec
m_done(false),
m_scene(scene),
m_offscreen(NULL),
+ m_sync(NULL),
m_observer(observer),
m_mirror(mirror),
m_clip(100.f)