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authorDalai Felinto <dfelinto@gmail.com>2009-11-28 04:26:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2009-11-28 04:26:14 +0300
commitf3692d5e723dbe3d6257469a2a4ff5eb7a27604e (patch)
treeca9a1d4fe56497d7cb1ca7433d575e1ac7d8481e /source/gameengine
parente96bd73513cc3e068b2e8b1aeeebccb3a3cd0aac (diff)
BPlayer fix (we were still using old scene.r instead of scene.gm here) and more stubs update from Mitchell Stokes (Moguri)
(+ a fix in a logic_window.c comment)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index fb2e1c72a85..8d9a59b1871 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -688,19 +688,19 @@ int main(int argc, char** argv)
if ((!fullScreenParFound) && (!windowParFound))
{
// Only use file settings when command line did not override
- if (scene->r.fullscreen) {
+ if (scene->gm.fullscreen) {
//printf("fullscreen option found in Blender file\n");
fullScreen = true;
- fullScreenWidth= scene->r.xplay;
- fullScreenHeight= scene->r.yplay;
- fullScreenFrequency= scene->r.freqplay;
- fullScreenBpp = scene->r.depth;
+ fullScreenWidth= scene->gm.xplay;
+ fullScreenHeight= scene->gm.yplay;
+ fullScreenFrequency= scene->gm.freqplay;
+ fullScreenBpp = scene->gm.depth;
}
else
{
fullScreen = false;
- windowWidth = scene->r.xplay;
- windowHeight = scene->r.yplay;
+ windowWidth = scene->gm.xplay;
+ windowHeight = scene->gm.yplay;
}
}
@@ -708,9 +708,11 @@ int main(int argc, char** argv)
// Check whether the game should be displayed in stereo
if (!stereoParFound)
{
- stereomode = (RAS_IRasterizer::StereoMode) scene->r.stereomode;
- if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- stereoWindow = true;
+ if(scene->gm.stereoflag == STEREO_ENABLED){
+ stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
+ if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ stereoWindow = true;
+ }
}
// GPG_Application app (system, maggie, startscenename);