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authorJean-Luc Peurière <jlp@nerim.net>2005-06-04 20:22:50 +0400
committerJean-Luc Peurière <jlp@nerim.net>2005-06-04 20:22:50 +0400
commitf38e0686d909aa0d2882c197aeff59eeefa17081 (patch)
tree7f2d4a2a3324fa915427bdec590a9654366ed17e /source/gameengine
parent0f82931e5fe89ed245a03a4608e524c2423c0d64 (diff)
new round of warning fixes. we are now down to 24 with Xcode on blender
alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp4
4 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index 9f9188ab9a1..bd3a4fc0b37 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -137,7 +137,7 @@ KX_NearSensor::~KX_NearSensor()
bool KX_NearSensor::Evaluate(CValue* event)
{
bool result = false;
- KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
+// KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
if (m_bTriggered != m_bLastTriggered)
{
@@ -166,7 +166,7 @@ bool KX_NearSensor::Evaluate(CValue* event)
bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData * coll_data)
{
- KX_TouchEventManager* toucheventmgr = static_cast<KX_TouchEventManager*>(m_eventmgr);
+// KX_TouchEventManager* toucheventmgr = static_cast<KX_TouchEventManager*>(m_eventmgr);
KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
// need the mapping from PHY_IPhysicsController to gameobjects now
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 67c056650bb..de2850864f1 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -399,7 +399,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
}
SG_IObject* replicanode = newobj->GetSGNode();
- SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode);
+// SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode);
replicanode->SetSGClientObject(newobj);
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 575ade6dc3b..4c999b0ed69 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -114,7 +114,7 @@ void KX_TouchEventManager::NextFrame()
for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit)
{
PHY_IPhysicsController* ctrl1 = (*cit).first;
- PHY_IPhysicsController* ctrl2 = (*cit).second;
+// PHY_IPhysicsController* ctrl2 = (*cit).second;
// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index e89b1e41434..8eaaefe60b4 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -94,7 +94,7 @@ m_bCollision(false),
m_bTriggered(false),
m_bLastTriggered(false)
{
- KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
+// KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
// m_resptable = touchmgr->GetResponseTable();
// m_solidHandle = m_sumoObj->getObjectHandle();
@@ -159,7 +159,7 @@ void KX_TouchSensor::RegisterSumo(KX_TouchEventManager *touchman)
bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_CollData* colldata)
{
- KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
+// KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
KX_GameObject* parent = (KX_GameObject*)GetParent();
// need the mapping from PHY_IPhysicsController to gameobjects now