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authorLukas Tönne <lukas.toenne@gmail.com>2016-04-16 13:11:34 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-04-16 13:11:34 +0300
commit7c57822afacd8b353c088873bbadb2ff0bfcabd0 (patch)
tree28f5ba27b7d55157f5f28bc658298b4e541a1576 /source/gameengine
parentc92b6f1de6962a99f4af35d2d96767bd8aa50f64 (diff)
Fixed some minor errors in game engine and player.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 95679b5d3a6..5ed8cf2f8dd 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -169,7 +169,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
rasty->GetViewMatrix().getValue(&viewmat[0][0]);
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL);
+ GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale);
mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}