diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-04-02 17:43:56 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-04-02 17:43:56 +0400 |
commit | 70540fca3bfa90d21531c84e42aa7a4f74b52826 (patch) | |
tree | 76f2c208a472e2014b4a2bcaabe28c1dee2793f2 /source/gameengine | |
parent | e27fbba217d768701241598ba072b703060da225 (diff) |
bugfix [#21230] set-scene animation updates not working
fix for empty scenes with SETLOOPER macro.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 945ab2678d8..d8484559d91 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -88,7 +88,6 @@ #include "BKE_main.h" #include "BKE_global.h" #include "BKE_object.h" -#include "BKE_scene.h" #include "BL_ModifierDeformer.h" #include "BL_ShapeDeformer.h" #include "BL_SkinDeformer.h" @@ -138,6 +137,7 @@ #include "BLI_math.h" extern "C" { +#include "BKE_scene.h" #include "BKE_customdata.h" #include "BKE_cdderivedmesh.h" #include "BKE_DerivedMesh.h" |