diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-04-11 05:53:21 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-04-11 05:53:21 +0400 |
commit | a8bca52d0985f93290adaf13a6c7d8e2938089bf (patch) | |
tree | af49e21135b0f7ea57b7d4856da48f3e371fcdb8 /source/gameengine | |
parent | 4d2f5a275d402bd732bd52887d7aed5fce7276c4 (diff) |
BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.
I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp | 7 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 6 |
2 files changed, 12 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp index 40775f0355b..9139d6ea729 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp @@ -117,6 +117,11 @@ SetViewPort( int x1, int y1, int x2, int y2 ){ + /* x1 and y1 are the min pixel coordinate (e.g. 0) + x2 and y2 are the max pixel coordinate + the width,height is calculated including both pixels + therefore: max - min + 1 + */ int vp_width = (x2 - x1) + 1; int vp_height = (y2 - y1) + 1; int minx = m_frame_rect.GetLeft(); @@ -166,7 +171,7 @@ void KX_BlenderCanvas::SetMousePosition(int x,int y) int winY = m_frame_rect.GetBottom(); int winH = m_frame_rect.GetHeight(); - BL_warp_pointer(m_win, winX + x, winY + (winH-y-1)); + BL_warp_pointer(m_win, winX + x, winY + (winH-y)); } diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index 3fa27b40928..100ab4b72b3 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -100,6 +100,12 @@ void GPC_Canvas::ClearColor(float r, float g, float b, float a) void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2) { + /* x1 and y1 are the min pixel coordinate (e.g. 0) + x2 and y2 are the max pixel coordinate + the width,height is calculated including both pixels + therefore: max - min + 1 + */ + /* XXX, nasty, this needs to go somewhere else, * but where... definitly need to clean up this * whole canvas/rendertools mess. |