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authorKent Mein <mein@cs.umn.edu>2008-04-16 21:40:59 +0400
committerKent Mein <mein@cs.umn.edu>2008-04-16 21:40:59 +0400
commit867e12836b746b174743d0500e39343e1adb1b7f (patch)
tree36f42a00eb4ab505eca0c2d67c26c85ed78a9e7e /source/nan_definitions.mk
parentd482b3285cdbfc85b5031fc7223b8ffe96619562 (diff)
This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit Note: glext.h has been removed from the source If you get errors compiling with it you have 2 options download/install glext.h (preferred method) or set WITH_BF_GLEXT=false If your a user and having problems with game engine try setting the env var: WITHOUT_GLEXT 1 Kent
Diffstat (limited to 'source/nan_definitions.mk')
-rw-r--r--source/nan_definitions.mk3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/nan_definitions.mk b/source/nan_definitions.mk
index 36b140c1ffb..d7561d19bce 100644
--- a/source/nan_definitions.mk
+++ b/source/nan_definitions.mk
@@ -59,6 +59,9 @@ all debug::
# Object Config_Guess DIRectory
export OCGDIR = $(NAN_OBJDIR)/$(CONFIG_GUESS)
+ export WITH_GLEXT?=true
+ export WITH_BF_GLEXT?=$(WITH_GLEXT)
+
# Determines what targets are built
export WITH_BF_DYNAMICOPENGL ?= true
export WITH_BF_STATICOPENGL ?= false