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author | Kent Mein <mein@cs.umn.edu> | 2008-04-16 21:40:59 +0400 |
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committer | Kent Mein <mein@cs.umn.edu> | 2008-04-16 21:40:59 +0400 |
commit | 867e12836b746b174743d0500e39343e1adb1b7f (patch) | |
tree | 36f42a00eb4ab505eca0c2d67c26c85ed78a9e7e /source/nan_definitions.mk | |
parent | d482b3285cdbfc85b5031fc7223b8ffe96619562 (diff) |
This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit
Note: glext.h has been removed from the source
If you get errors compiling with it you have 2 options
download/install glext.h (preferred method)
or set WITH_BF_GLEXT=false
If your a user and having problems with game engine try
setting the env var: WITHOUT_GLEXT 1
Kent
Diffstat (limited to 'source/nan_definitions.mk')
-rw-r--r-- | source/nan_definitions.mk | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/nan_definitions.mk b/source/nan_definitions.mk index 36b140c1ffb..d7561d19bce 100644 --- a/source/nan_definitions.mk +++ b/source/nan_definitions.mk @@ -59,6 +59,9 @@ all debug:: # Object Config_Guess DIRectory export OCGDIR = $(NAN_OBJDIR)/$(CONFIG_GUESS) + export WITH_GLEXT?=true + export WITH_BF_GLEXT?=$(WITH_GLEXT) + # Determines what targets are built export WITH_BF_DYNAMICOPENGL ?= true export WITH_BF_STATICOPENGL ?= false |