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author | Erik <ecke101@gmail.com> | 2021-11-27 21:06:07 +0300 |
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committer | Erik <ecke101@gmail.com> | 2021-11-27 21:06:07 +0300 |
commit | aa6c922d99f7ae170f652ffd87dc852afda0af76 (patch) | |
tree | b14893fa3346812e95b6ac446be96397b9f7ee4d /source/tools | |
parent | d2f4fb68f5d1747d1827dedbd4d2cf9e97379c6a (diff) |
Geometry Nodes: Optimize Cube primitive vertex calculation
This patch gets rid of the O(N^3) complexity
of calculate_vertices. Execution time of the node is
reduced from 250ms to 140ms with 500^3 vertices.
In the future edge calculations could be done manually
and reduce the execution time even further.
Differential Revision: https://developer.blender.org/D13207
Diffstat (limited to 'source/tools')
m--------- | source/tools | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/source/tools b/source/tools -Subproject b22d19e47f4d0353082f3d9f30ee8d244c5266d +Subproject 2e8c879248822c8e500ed49d79acc605e5aa75b |