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authorJoseph Eagar <joeedh@gmail.com>2021-06-08 01:11:14 +0300
committerJoseph Eagar <joeedh@gmail.com>2021-06-08 01:11:31 +0300
commit482465e18aa7c9f74fcb90ec1002f157a580e240 (patch)
tree009a9ddb1c3ac8acec1b69099a9b9dbe911e54a6 /source/tools
parentb0ec1d27470133a5d59ba27d99fdd84d0c9e0528 (diff)
Improve multires performance.
Added a new api function to stich multires grids on specific faces in a mesh, subdiv_ccg_average_faces_boundaries_and_corners, and changed multires normal calc to use it. VTune profiling showed that this was a major performance hit once you get above 10,000 or so base mesh faces and/or have a high number of subdivision levels. Here's a video comparing the difference. Note the bpy.app_debug switch is not in the final commit. {F10145323} And the .blend file: {F10145346} Reviewed By: Sergey Sharybin (sergey) Differential Revision: https://developer.blender.org/D11334
Diffstat (limited to 'source/tools')
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diff --git a/source/tools b/source/tools
-Subproject 01f51a0e551ab730f0934dc6488613690ac4bf8
+Subproject 5fdcb9fed44fff7a5965cc6d12d8fefba6d16e4