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authorMitchell Stokes <mogurijin@gmail.com>2011-10-20 11:20:17 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-10-20 11:20:17 +0400
commitf1fe89acf1f42df4becfc5dd53d2d3ea8635a72c (patch)
treee2a0f870f8fd832ceb4ba95edb80d0f39962b16f /source
parent7aca04ad0a5d71f555008671ba740a6396bb0db0 (diff)
Fix for bug #28979 "Action actuator breaks animation" reported by Goran Milovanovic. Apparently IPO options can be set too frequently...
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 08794042e37..9e8f53ad219 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -361,9 +361,6 @@ void BL_Action::Update(float curtime)
break;
}
-
- if (!m_done)
- InitIPO();
}
if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE)
@@ -446,8 +443,6 @@ void BL_Action::Update(float curtime)
obj->SetActiveAction(NULL, 0, curtime);
}
-
- InitIPO();
m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD);
}
}