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authorCampbell Barton <ideasman42@gmail.com>2011-09-24 15:24:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-24 15:24:34 +0400
commite63c124e2bbb6725d513dd8e06795b8a9ec90139 (patch)
treeb3ff778e633c1a8d46ffcf3ae449eee7e071df10 /source
parent8247bf6fa68bec20a76e613f77f3b49c3194ace8 (diff)
fix [#28736] FaceMask crash on Weight Paint
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index bf4bd7f1d93..546e5ccba5d 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -517,10 +517,8 @@ static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmoot
{
Mesh *me = (Mesh*)userData;
- if (me->mface) {
- short matnr= me->mface[index].mat_nr;
- Material *ma= me->mat[matnr];
-
+ if (me->mat && me->mface) {
+ Material *ma= me->mat[me->mface[index].mat_nr];
if (ma && (ma->game.flag & GEMAT_INVISIBLE)) {
return 0;
}