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authorBrecht Van Lommel <brecht@blender.org>2020-09-15 15:09:01 +0300
committerJeroen Bakker <jeroen@blender.org>2020-10-07 11:06:27 +0300
commit38d1bd9cc6d645b710d0e7438add9a882d995368 (patch)
treed3626bb02b24df1d7600e85ef1c65e138b1d1590 /source
parent055c0f907733a070e3ecc6484981742fa7f433dd (diff)
Fix T80630: potential crash in volume grids in Eevee shaders
Found by address sanitizer.
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index 876a6bef670..204021516a6 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -440,6 +440,7 @@ GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name)
GPUNodeLink *transform_link = gpu_node_link_create();
transform_link->link_type = GPU_NODE_LINK_VOLUME_GRID_TRANSFORM;
transform_link->volume_grid = link->volume_grid;
+ transform_link->volume_grid->users++;
/* Two special cases, where we adjust the output values of smoke grids to
* bring the into standard range without having to modify the grid values. */