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authormano-wii <germano.costa@ig.com.br>2019-01-24 17:41:07 +0300
committermano-wii <germano.costa@ig.com.br>2019-01-24 17:42:20 +0300
commit95db2e87498131477a2fbfd9d6bb4fdac2af7961 (patch)
treeacc8acd107c3db319e4315cd2215c84ec2651453 /source
parent35f0a59df68074ac7031ee9ae7dff8912bf204d9 (diff)
Fix GPU linking Error.
"The geometry shader uses varying _I;gl_PerVertex;gl_ClipDistance, but previous shader does not write to it."
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index cb07c535200..1ae204de60d 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -43,6 +43,10 @@ void main()
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
facing_g = normalize(NormalMatrix * nor).z;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+#endif
}
#else /* SELECT_EDGES */