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authorEthan-Hall <Ethan1080>2022-04-14 12:41:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-14 12:46:49 +0300
commitd62f443f2d0b464131f77f770f9aa19d81164f0c (patch)
tree2ac967cb47b4a47eb59e738fed42ab4f1694dcef /source
parentf1ae6952a86ba1b74e0b4a9d50e83d41b2019d1a (diff)
GPUTexture: Fixed typo where wrong enum was used
This patch fixes a typo in commit e59f754c169d which incorrectly uses `GPU_TEXTURE_ARRAY` instead of `GPU_FORMAT_COMPRESSED`. `GPU_FORMAT_COMPRESSED` and `GPU_TEXTURE_ARRAY` both currently evaluate to 16, so this patch does not change anything functionally; however, this patch will prevent issues from arising in the future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D14384
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index b78e30e8b4c..14f84273925 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -72,7 +72,7 @@ bool GLTexture::init_internal()
GLenum internal_format = to_gl_internal_format(format_);
const bool is_cubemap = bool(type_ == GPU_TEXTURE_CUBE);
const bool is_layered = bool(type_ & GPU_TEXTURE_ARRAY);
- const bool is_compressed = bool(format_flag_ & GPU_TEXTURE_ARRAY);
+ const bool is_compressed = bool(format_flag_ & GPU_FORMAT_COMPRESSED);
const int dimensions = (is_cubemap) ? 2 : this->dimensions_count();
GLenum gl_format = to_gl_data_format(format_);
GLenum gl_type = to_gl(to_data_format(format_));