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author | Clément Foucault <foucault.clem@gmail.com> | 2021-11-25 15:40:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-11-25 15:40:04 +0300 |
commit | 845716e6002752bed1bf78a911a47729816a1c80 (patch) | |
tree | 07405d0447af059e8590eecf19ed1a74da42c9bb /source | |
parent | 82808e18e6562e9c06626a4e938cb2ad4fa34a0f (diff) |
Fix T92609 Default Compositing tab shows red overlay when stereoscopy is turned on
This was caused by the drawing not being done on the right frammebuffer.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/intern/gpu_viewport.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index ccd9a4c061b..c9dbb94eb87 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -590,11 +590,12 @@ GPUTexture *GPU_viewport_depth_texture(GPUViewport *viewport) /* Overlay framebuffer for drawing outside of DRW module. */ GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport) { - GPU_framebuffer_ensure_config(&viewport->overlay_fb, - { - GPU_ATTACHMENT_TEXTURE(viewport->depth_tx), - GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]), - }); + GPU_framebuffer_ensure_config( + &viewport->overlay_fb, + { + GPU_ATTACHMENT_TEXTURE(viewport->depth_tx), + GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[viewport->active_view]), + }); return viewport->overlay_fb; } |