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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-08 09:12:45 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-16 18:02:07 +0300 |
commit | 24edd498182d28552f89f9b7adeaff7db3647948 (patch) | |
tree | 4adf5fd0184144af5951181ae1b1ba0f9174a8d4 /source | |
parent | 2986bc1d6e5d89aa59e191f3b0e7eb0be7de42ba (diff) |
Fix T63312: Crash XRay + clipping
Outline shaders were only selected when no checker depth was available.
Reviewed By: fclem
Maniphest Tasks: T63312
Differential Revision: https://developer.blender.org/D4661
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index fe8a341bf3e..f86a263406a 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -318,6 +318,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) workbench_fxaa_engine_init(); workbench_taa_engine_init(vedata); + workbench_forward_outline_shaders_ensure(wpd, draw_ctx->sh_cfg); workbench_forward_choose_shaders(wpd, draw_ctx->sh_cfg); const float *viewport_size = DRW_viewport_size_get(); |