diff options
author | Frank van Beek <frank@iae.nl> | 2003-02-09 23:51:14 +0300 |
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committer | Frank van Beek <frank@iae.nl> | 2003-02-09 23:51:14 +0300 |
commit | e20e2c0201f3e9dc0cc20baaa3d8f924374cb720 (patch) | |
tree | 160cd4788a402c433cbcae4a8c85bf955d5b72ed /source | |
parent | 5b8aee77a2199ab437b3bb32d51b22a0858d2158 (diff) |
- build and link against OpenAL instead of FMod on windows
Note: this needs to be changed in the projectfiles as well
Diffstat (limited to 'source')
-rw-r--r-- | source/Makefile | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Makefile b/source/Makefile index a7fd1f61697..5cc69f41b20 100644 --- a/source/Makefile +++ b/source/Makefile @@ -336,10 +336,10 @@ ifeq ($(OS),$(findstring $(OS), "freebsd linux windows")) ifeq ($(OS),windows) NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a -# NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a -# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib - NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a - NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib + NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a + NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib +# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a +# NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a else NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a |