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authorBrecht Van Lommel <brecht@blender.org>2022-11-01 23:00:56 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-11-02 19:16:50 +0300
commit31746e1baa14fd3a64053aec82a40ffc07f95973 (patch)
treed220facfd17d34de073fd36ac2c98af12e7992f6 /source
parent07ef428c6c41d74d267e2dbd505386e93f26de38 (diff)
Fix memory leak with Freestyle renders after recent changes
Render stored a shallow copy of the scene view layers and views for thread safety, without proper functions to free it. But with the CoW depsgraph this scene is already a copy of the original and an additional copy is not needed. Refactor to use the scene view layers and some other settings directly instead of making a copy.
Diffstat (limited to 'source')
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp6
-rw-r--r--source/blender/render/intern/engine.cc6
-rw-r--r--source/blender/render/intern/pipeline.cc77
-rw-r--r--source/blender/render/intern/pipeline.h9
-rw-r--r--source/blender/render/intern/render_result.cc6
-rw-r--r--source/blender/render/intern/render_result.h5
-rw-r--r--source/blender/render/intern/render_types.h3
7 files changed, 33 insertions, 79 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 06365c3799f..af9ef7f352e 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -131,9 +131,9 @@ static void init_view(Render *re)
int ymax = re->disprect.ymax;
float thickness = 1.0f;
- switch (re->r.line_thickness_mode) {
+ switch (re->scene->r.line_thickness_mode) {
case R_LINE_THICKNESS_ABSOLUTE:
- thickness = re->r.unit_line_thickness * (re->r.size / 100.0f);
+ thickness = re->scene->r.unit_line_thickness * (re->r.size / 100.0f);
break;
case R_LINE_THICKNESS_RELATIVE:
thickness = height / 480.0f;
@@ -485,7 +485,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r
return;
}
- rl = render_get_active_layer(freestyle_render, freestyle_render->result);
+ rl = render_get_single_layer(freestyle_render, freestyle_render->result);
if (!rl) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No source render layer to composite" << endl;
diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc
index b8757d33580..acca657f7dc 100644
--- a/source/blender/render/intern/engine.cc
+++ b/source/blender/render/intern/engine.cc
@@ -1036,12 +1036,6 @@ bool RE_engine_render(Render *re, bool do_all)
return true;
}
- /* update animation here so any render layer animation is applied before
- * creating the render result */
- if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
- render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers);
- }
-
/* Create engine. */
RenderEngine *engine = re->engine;
diff --git a/source/blender/render/intern/pipeline.cc b/source/blender/render/intern/pipeline.cc
index d2929a7f6ea..e71ad1e26c1 100644
--- a/source/blender/render/intern/pipeline.cc
+++ b/source/blender/render/intern/pipeline.cc
@@ -261,13 +261,10 @@ RenderResult *RE_MultilayerConvert(
return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty);
}
-RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
+RenderLayer *render_get_single_layer(Render *re, RenderResult *rr)
{
- ViewLayer *view_layer = static_cast<ViewLayer *>(
- BLI_findlink(&re->view_layers, re->active_view_layer));
-
- if (view_layer) {
- RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
+ if (re->single_view_layer[0]) {
+ RenderLayer *rl = RE_GetRenderLayer(rr, re->single_view_layer);
if (rl) {
return rl;
@@ -385,8 +382,8 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
RenderView *rv = static_cast<RenderView *>(rr->views.first);
rr->have_combined = (rv->rectf != nullptr);
- /* active layer */
- RenderLayer *rl = render_get_active_layer(re, re->result);
+ /* single layer */
+ RenderLayer *rl = render_get_single_layer(re, re->result);
if (rl) {
if (rv->rectf == nullptr) {
@@ -443,7 +440,7 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
rr->rect32 = rv->rect32;
/* active layer */
- rl = render_get_active_layer(re, re->result);
+ rl = render_get_single_layer(re, re->result);
if (rl) {
if (rv->rectf == nullptr) {
@@ -583,9 +580,6 @@ void RE_FreeRender(Render *re)
BLI_mutex_end(&re->engine_draw_mutex);
BLI_mutex_end(&re->highlighted_tiles_mutex);
- BLI_freelistN(&re->view_layers);
- BLI_freelistN(&re->r.views);
-
BKE_curvemapping_free_data(&re->r.mblur_shutter_curve);
if (re->highlighted_tiles != nullptr) {
@@ -705,12 +699,11 @@ static void re_init_resolution(Render *re, Render *source, int winx, int winy, r
void render_copy_renderdata(RenderData *to, RenderData *from)
{
- BLI_freelistN(&to->views);
+ /* Mostly shallow copy referencing pointers in scene renderdata. */
BKE_curvemapping_free_data(&to->mblur_shutter_curve);
memcpy(to, from, sizeof(*to));
- BLI_duplicatelist(&to->views, &from->views);
BKE_curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve);
}
@@ -731,9 +724,7 @@ void RE_InitState(Render *re,
/* copy render data and render layers for thread safety */
render_copy_renderdata(&re->r, rd);
- BLI_freelistN(&re->view_layers);
- BLI_duplicatelist(&re->view_layers, render_layers);
- re->active_view_layer = 0;
+ re->single_view_layer[0] = '\0';
if (source) {
/* reuse border flags from source renderer */
@@ -762,11 +753,8 @@ void RE_InitState(Render *re,
}
if (single_layer) {
- int index = BLI_findindex(render_layers, single_layer);
- if (index != -1) {
- re->active_view_layer = index;
- re->r.scemode |= R_SINGLE_LAYER;
- }
+ STRNCPY(re->single_view_layer, single_layer->name);
+ re->r.scemode |= R_SINGLE_LAYER;
}
/* if preview render, we try to keep old result */
@@ -779,13 +767,16 @@ void RE_InitState(Render *re,
re->result = nullptr;
}
else if (re->result) {
- ViewLayer *active_render_layer = static_cast<ViewLayer *>(
- BLI_findlink(&re->view_layers, re->active_view_layer));
bool have_layer = false;
- LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
- if (STREQ(rl->name, active_render_layer->name)) {
- have_layer = true;
+ if (re->single_view_layer[0] == '\0' && re->result->layers.first) {
+ have_layer = true;
+ }
+ else {
+ LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
+ if (STREQ(rl->name, re->single_view_layer)) {
+ have_layer = true;
+ }
}
}
@@ -817,27 +808,6 @@ void RE_InitState(Render *re,
RE_point_density_fix_linking();
}
-void render_update_anim_renderdata(Render *re, RenderData *rd, ListBase *render_layers)
-{
- /* filter */
- re->r.gauss = rd->gauss;
-
- /* motion blur */
- re->r.blurfac = rd->blurfac;
-
- /* freestyle */
- re->r.line_thickness_mode = rd->line_thickness_mode;
- re->r.unit_line_thickness = rd->unit_line_thickness;
-
- /* render layers */
- BLI_freelistN(&re->view_layers);
- BLI_duplicatelist(&re->view_layers, render_layers);
-
- /* render views */
- BLI_freelistN(&re->r.views);
- BLI_duplicatelist(&re->r.views, &rd->views);
-}
-
void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
{
re->display_init = f;
@@ -979,7 +949,7 @@ static void render_result_uncrop(Render *re)
re->result = rres;
/* Weak, the display callback wants an active render-layer pointer. */
- re->result->renlay = render_get_active_layer(re, re->result);
+ re->result->renlay = render_get_single_layer(re, re->result);
BLI_rw_mutex_unlock(&re->resultmutex);
@@ -1217,7 +1187,7 @@ static void do_render_compositor(Render *re)
/* Weak: the display callback wants an active render-layer pointer. */
if (re->result != nullptr) {
- re->result->renlay = render_get_active_layer(re, re->result);
+ re->result->renlay = render_get_single_layer(re, re->result);
re->display_update(re->duh, re->result, nullptr);
}
}
@@ -1676,7 +1646,6 @@ static int render_init_from_main(Render *re,
/* not too nice, but it survives anim-border render */
if (anim) {
- render_update_anim_renderdata(re, &scene->r, &scene->view_layers);
re->disprect = disprect;
return 1;
}
@@ -1890,12 +1859,10 @@ void RE_RenderFreestyleExternal(Render *re)
LISTBASE_FOREACH (RenderView *, rv, &re->result->views) {
RE_SetActiveRenderView(re, rv->name);
- ViewLayer *active_view_layer = static_cast<ViewLayer *>(
- BLI_findlink(&re->view_layers, re->active_view_layer));
FRS_begin_stroke_rendering(re);
- LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) {
- if ((re->r.scemode & R_SINGLE_LAYER) && view_layer != active_view_layer) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) {
+ if ((re->r.scemode & R_SINGLE_LAYER) && !STREQ(view_layer->name, re->single_view_layer)) {
continue;
}
diff --git a/source/blender/render/intern/pipeline.h b/source/blender/render/intern/pipeline.h
index 689e4509da3..e5da3cb8830 100644
--- a/source/blender/render/intern/pipeline.h
+++ b/source/blender/render/intern/pipeline.h
@@ -17,14 +17,7 @@ struct RenderResult;
extern "C" {
#endif
-struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
-/**
- * Update some variables that can be animated, and otherwise wouldn't be due to
- * #RenderData getting copied once at the start of animation render.
- */
-void render_update_anim_renderdata(struct Render *re,
- struct RenderData *rd,
- struct ListBase *render_layers);
+struct RenderLayer *render_get_single_layer(struct Render *re, struct RenderResult *rr);
void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
#ifdef __cplusplus
diff --git a/source/blender/render/intern/render_result.cc b/source/blender/render/intern/render_result.cc
index 94f6e2f1509..1cd95831ddf 100644
--- a/source/blender/render/intern/render_result.cc
+++ b/source/blender/render/intern/render_result.cc
@@ -321,7 +321,7 @@ RenderResult *render_result_new(Render *re,
rl->layflag = SCE_LAY_FLAG_DEFAULT;
rl->passflag = SCE_PASS_COMBINED;
- re->active_view_layer = 0;
+ re->single_view_layer[0] = '\0';
}
/* Border render; calculate offset for use in compositor. compo is centralized coords. */
@@ -768,8 +768,8 @@ void render_result_single_layer_end(Render *re)
/* reconstruct render result layers */
int nr = 0;
- LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) {
- if (nr == re->active_view_layer) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) {
+ if (STREQ(view_layer->name, re->single_view_layer)) {
BLI_addtail(&re->result->layers, rl);
}
else {
diff --git a/source/blender/render/intern/render_result.h b/source/blender/render/intern/render_result.h
index 2e76efba8a3..6e971d45d31 100644
--- a/source/blender/render/intern/render_result.h
+++ b/source/blender/render/intern/render_result.h
@@ -136,10 +136,11 @@ void render_result_views_shallowdelete(struct RenderResult *rr);
{ \
int nr_; \
ViewLayer *iter_; \
- for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->view_layers.first); iter_ != NULL; \
+ for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->scene->view_layers.first); \
+ iter_ != NULL; \
iter_ = iter_->next, nr_++) { \
if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
- if (nr_ != re->active_view_layer) { \
+ if (!STREQ(iter_->name, re->single_view_layer)) { \
continue; \
} \
} \
diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h
index 29bac6e2766..ad58f081388 100644
--- a/source/blender/render/intern/render_types.h
+++ b/source/blender/render/intern/render_types.h
@@ -76,8 +76,7 @@ struct Render {
struct Main *main;
Scene *scene;
RenderData r;
- ListBase view_layers;
- int active_view_layer;
+ char single_view_layer[MAX_NAME];
struct Object *camera_override;
ThreadMutex highlighted_tiles_mutex;